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I'm trying to model squishy spheres/ balls, like these:

enter image description here

Like in the two images, I would like to have an object on top of them causing the indent/ squeeze.

enter image description here

I've tried using the sculpt mode and also proportional editing (smooth) but wasn't too happy with the results. I admit I'm new to Blender/ 3D so may be on the wrong path completely OR may have given up too early on the two methods I tried.

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    $\begingroup$ I haven't tried it, but this looks like something you could try to achieve with soft-body physics... $\endgroup$
    – Matthew
    Apr 25 at 15:12

1 Answer 1

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Create Sphere. The icosphere is better suited for this task. Subdivide it enough times (at least 6). enter image description here

Select the area of the shape you need from the top view (for example) enter image description here

Then with proportional editing enabled "S → Z → 0" (Aligns all points to one plane along the Z axis) enter image description here

With Proportional Editing still on, shape the dent (experiment with Proportional Editing Radius) enter image description here

Then apply "Shade Smooth" enter image description here

And to top it off, smooth the vertices with "Smooth Vertices". Experiment with the strength and number of passes. enter image description here

Here's what I got: enter image description here enter image description here

UPD: I got the best result with sharp proportional editing.

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