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I've been wanting to make a shape similar to this:
I tried using a Bezier curve and it didn't look great. I also tried modifying a torus using proportional editing.
Am I completely off or should I work more on the two methods I tried?
Not sure if this information is relevant but I want this object to be thicker than a ribbon, maybe like a thick plastic sheet.
asked Apr 30, 2021 at 12:38
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- Create a short fat cylinder with no caps (the base ring)
- Select the edge ring around the cylinder, and subdivide with multiple cuts to make the whole thing into squares instead of long rectangles.
- Enable cloth physics on the mesh, and set the cloth to “rubber.” Enable self collision.
- In Scene Properties, set gravity to zero.
- Add a turbulent force field, and turn it up fairly high.
- Run the simulation a bit.
- Adjust physics settings as needed.
- Add solidify and subdivision surface modifiers.
- Create a glass material (you can add together three glass shaders with slightly different IOR values to get a chromatic aberration effect).
- Use a noise texture to displace the surface a bit.
Note: I actually started with a bezier circle, then converted it to mesh after extruding it.
answered Apr 30, 2021 at 17:14
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