Whenever I add a light, it either isn't strong enough to illuminate anything or is so strong that the models lose any color and turn white in rendering. I would like to add consistent light without removing the color I added to my models
1 Answer
You somehow reduced exposure by a lot and changed your color space.
Go to Render tab > Color Managment > Exposure and set it to 0 (default value). You probably don't want to change that setting unless you really know what you are doing.
Exposure
You'll find an example of different exposure in the official documentation (first image). Basically it represents the sensitivity of the camera. Can be useful to tweak the overall look of your renders.
Look
The only parameter from the Color Managment I would advise to tweak is the Look, which is contrast. There are some presets to choose from.
View Transform (color space)
The default color space is AgX, which emulates photorealistic lights and colors. It's perfect for anything that you want to feel realistic. One of the caracteristic of it, is that as in real life, any colored surface will turn to white when overexposed. It's what we experienced as well, as humans.
The alternative is Standard. This color space will never turn your colors to white even when overexposed, which can feel artificial and sometimes wanted. Works well for toon/cel-shading looks.
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$\begingroup$ I did what you said and it's still white ;-; $\endgroup$– strh2o2Commented Mar 26 at 3:50
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$\begingroup$ Your big character (Cube.005) is white. Give it some color. And decrease sun strength. $\endgroup$– LutziCommented Mar 26 at 3:55
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$\begingroup$ The mannequin is colored a bruised purple. Regardless, both of cube.005 and "full" are still white in my render. Did I mess something up when I originally made them or something? $\endgroup$– strh2o2Commented Mar 26 at 5:03
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$\begingroup$ No, the big character is white with no texture (at least in the blend file you provided). I'm not sure what your issue is. Consider adding screenshots and more informations in your original question. $\endgroup$– LutziCommented Mar 26 at 13:03
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$\begingroup$ do you think a lack of texture could be the issue? Sorry, I'm quite new to blender and appreciate your help :) $\endgroup$– strh2o2Commented Mar 26 at 15:47