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I am trying to make a wood material, but I am having some trouble to make my noise texture to be uniform.

This is my nodes.

enter image description here

This is the visualization:

enter image description here

As you can see the musgrave texture is weird in these parts.

I tried to use UV Coordinates, but my my model is circular and I coulnd't make it.

enter image description here

Is there a way to make this noise texture more uniform?

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  • $\begingroup$ Procedural wood grain more typically simulates growth rings, and carves out of the log: see here and maybe here. For a more sophisticated approach, I rate Lance Phan's turorial $\endgroup$
    – Robin Betts
    Commented Mar 7 at 9:44

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