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enter image description hereIm new to Blender (3D all together) and im looking to create a simple terrain mesh (as depicted in attached image) that i can export as vector lines to Adobe Illustrator and manipulate into an art print.

Any tips, guides or links to tutorials are more would be greatly appreciated.

Loving Blender but its a steep learning curve

Thank you (sending positive karma to anyone that can help)enter image description here

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Create a plane, subdivide, create some bumps, select a ring of edges, extend the selection, with Select > Select Loops > Edge Loops, duplicate the selection and separate with P:

enter image description here

Convert to curve:

enter image description here

Do the same with the perpendicular edge loops (you could also have selected all the faces of the plane and removed the faces only but the curves would not be perpendicular afterwards, I don't know if it's important), join the 2 curve objects into one, rotate the object with double R until you have the wanted perspective:

enter image description here

in Edit mode scale it 0 on Z, export the object as svg, import it in your vectorial app:

enter image description here

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  • $\begingroup$ Thank you for the reply Moonboots, Ive been working on it but like I said its a steep learning curve, Ill post the results $\endgroup$ Nov 20, 2023 at 19:56
  • $\begingroup$ Hi, so ive managed to create a subdevided plane (large) sculpted some bumps and selected the edge loops. But now im unsure on how to proceed with the DUPLICATE SELECTION and SEPERATE WITH P ? I have a screenshot added on top $\endgroup$ Nov 21, 2023 at 21:48
  • $\begingroup$ Shift D to duplicate but instead you could select all and X > Only Faces $\endgroup$
    – moonboots
    Nov 22, 2023 at 3:26

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