I'm having a hard time trying to light this simple yoghurt cup the best way possible. I'm still learning blender, but I'm trying to make it look as professional as possible, lots of research have told me to do HDRI, or 3 point light system, but it does not seem right it still seems bland or off please does anyone have any suggestions.
I think its harder because I'm trying to light it with a transparent background, so I don't have the benefit of some light reflections. I see some material previews and the look so smooth and sharp even though its having one object in the middle.
Does anyone know the secret to achieving the look?