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This seems like a simple thing to do, but I can't quite figure out how to do it. I want to add a label (text) onto the sides of my object like in this picture:

enter image description here

What is the best way to go about this? For reference, this is what my mesh looks like now:

enter image description here

NOTE: The text should fold over the top and bottom of the cover as shown above; AND I need a method that will work with importing it to Unreal Engine 5.

Thanks for any help!

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    $\begingroup$ You have to UV unwrap the object and place the UVs on an image texture accordingly. Maybe you should watch tutorials on UV unwrapping - because if you need this more often, it is worth learning it more in-depth instead of just getting a quick answer only for this specific case. $\endgroup$ Mar 9 at 9:48

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Select all the cylinder faces, switch to front view and unwrap with the Cylinder Projection option, then select the top and bottom face and simply unwrap:

enter image description here

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