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New Blender user here and I'm trying out a few projects which I judged as "easy" to accomplish, but I'm running into a few hitches at getting exactly what I'm looking for. I want to create an animation in which thick 2-D letters retract onto 1-D skeletons via certain drawn edges between vertices in the 2-D and 1-D meshes. The animation will begin with something like this:

enter image description here

Then the 2-D letters will retract onto the bold 1-D letters, i.e. the edges connecting them just become smaller and smaller until the 2-D mesh is overlapping the 1-D mesh so the final image would be showing just the bold thin inner letters. Also, when I say "2-D" and "1-D" what I mean is the thicker 2-D letters will have a face between the vertices while the thin 1-D letters will just consist of edges and vertices.

My initial idea was to be able to manipulate the meshes of the text, but I am not aware how to do that as edit mode doesn't allow me to do anything but type. I planned on just extruding some vertices from the outline mesh of the 2-D letters and then merging them, creating something like the picture, but I don't exactly want to do all of that manually since it would not look good. Is there a way to accomplish this using Blender's tools?

I'm also sure that is not the best way to accomplish what I'm wanting to do, and the thin inner letters don't have to be actually 1-dimensional, just thin enough to give the appearance on rendering. It almost would look like beveling a really thin font I suppose.

EDIT: I am now trying to do this only with the letter C, since A and B having holes makes them tricky. Currently, I have just extruded the mesh of the letter out like so:

enter image description here

Is there a tool to collapse the vertices on border of the front C so they form the shape of the thinner bold C as shown in the picture up top? This may just be too advanced for Blender, but I am not familiar with all of the tools enough to know whether this is the case.

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  • $\begingroup$ I'm not quite sure what you mean by "retract onto the 1-D skeletons". Could you make an example image of the end state too? $\endgroup$ – gandalf3 Jul 9 '14 at 22:48
  • $\begingroup$ I don't understand the 1D idea. To edit the text as a mesh you have to convert it to mesh first by pressing Alt+c, and selecting Mesh from Curve/Meta/Surf/Text $\endgroup$ – cegaton Jul 9 '14 at 23:12
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    $\begingroup$ Just for the record: 1-dimension would be a vertex with no height, width or depth. 2D is usually used to describe something with Height and Width (flat, like a drawing on a piece of paper) 3D would be something with Height, Width and Depth, like most objects in this world... $\endgroup$ – cegaton Jul 10 '14 at 0:46
  • $\begingroup$ @gandalf3 I edited my question and tried to clarify what I was asking. $\endgroup$ – Philip Wesner Jul 10 '14 at 0:50
  • $\begingroup$ @cegaton If you ever find a 2D object lying around (or anything that isn't 3D), let me know.. ;) $\endgroup$ – gandalf3 Jul 10 '14 at 0:54
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Animate the offset value.

With the text slected, got to the properties panel, under the text tab(the one with a F icon), then under the Geometry subsection, animate the offset value.

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