I really need your help. I am looking at morphing, say a cube into a sphere. I wish to do this by scaling/transforming specific points of the cube to new points (with coordinates) in order to form a sphere. I apologise for the lack of clarity. In a nutshell im looking to perform mesh transformation with coordinate values for each point of one object to form another object, after which I will animate.
If this can be performed with Python or geometry nodes or any other way, please let me know. This is for a personal project. Feel free to share any methods similar to what I am describing.