I have recently modelled a lego figure and wish to UV unwrap it. This has mostly been easy, as you would expect, however I am running into several problems, all of them being either distorted unwraps, or inconsistent unwraps.
The following is the top hole of a lego figure leg, the one I am having trouble with:
The other hole, however, does not unwrap like this at all. It unwraps as a clean and proportionate circle, as I would expect.
Why is this happening? I am new to UV unwrapping, so if I am totally misunderstanding seams please feel free to let me know and point me in the right direction.
I am using UV unwrap. I have already:
- Applied scale and rotation (though not to the object I used to cut the whole out from, it was a default sphere).
- Removed doubles
- Recalculated Normals
I would appreciate help with this particular issue, as well as any tips as far as UV unwrapping goes.
Thanks for reading.