Trying to get Bendy bones from Metarig to Rigify with the Bendy settings in tact. And failing! Can’t figure out what I am doing wrong.
The left side is a “basic.super_copy” rig type and it loses the Bendy info in rigify (stays stretchy though) The right side is a “skin.stretchy_chain” that I extruded to add a chain. Rigify changes the start and stop points of bendy chain to handles, but they don’t work.( I can grab the controller and bend it though, controller is fine) Working on this a while with different rig types and can’t seem to figure it out. What am I dong wrong? Any suggestions? Thanks! (Top pic is metarig and bottom is Rigify?