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the shading

I've been trying to replicate this for myself for a while now and I can't seem to get through... I'm a blender beginner btw, 2nd week user.

Is there some way to replicate gouraud shading like in this game here?: https://youtu.be/60F44ec-VjM

Yes I know that that I'm supposed to use "smooth shading" and that one "N64 shading" thread that gets referenced to me a lot but I have trouble replicating how they do it anyways, is there some way to replicate this type of shading? Please lemme know, thanks.

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  • $\begingroup$ The only way I know to do this without modifying the blender source code would be to write an OpenGL Shader Language (GLSL) shader as described in this webpage . $\endgroup$ Commented Aug 14, 2022 at 23:45
  • $\begingroup$ Hi, @MartyFouts that series of articles appears to use the game engine? Is it possible to write GLSL shaders straight into the viewport? $\endgroup$
    – Robin Betts
    Commented Aug 15, 2022 at 9:05
  • $\begingroup$ @RobinBetts Oops. I confused myself. You can create Open Shader Language (OSL) as shader nodes; but I was wrong in believing you could also create GLSL nodes. $\endgroup$ Commented Aug 15, 2022 at 20:38
  • $\begingroup$ @MartyFouts ahh, shame. I can't think of a way of doing this other than baking into vertex-colors.. that's not to say there isn't one. It's an interesting problem. After all, I've seen an entire renderer written in OSL, somewhere. Maybe you have to make your own in-scene screen. $\endgroup$
    – Robin Betts
    Commented Aug 15, 2022 at 20:43

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