So I used this YouTube guide to import league of legends models from the game so that I can SLA 3D print them with insane detail.
The problem is that the object itself looks like this:
Blah.
And with the textures looks like this:
The shading itself adds a lot of depth and detail to areas and looks a lot cooler to print. This is what the texture/shader looks like:
My question is, is there a procedural way that I can use these textures and their color to add physical depth to the mesh? There are also areas that I want to leave alone flat, such as the face and stomach, so it would also be cool to know how to exclude those areas.
I appreciate any help. I am brand new to Blender and installed it simply for this project. THANK YOU!