Alright, so first off I will say that I am very new to Blender and only started using it a few days ago, so if you want more information or have any solution explain it to my like I am 5 years old. Thank you!
So what I am trying to do is a video transition for OBS Studio, which in this case would be a hexagon grid breaking apart revealing the other scene behind it. I have manage to make everything work, even set up some transparency changes as the hexagons move. However when I check in the renderer on the, what should be completely transparent, hexagon grid there are shadows in the seams of these. If I look in the preview, the surface is completely smooth and solid.
I have tried to turn off every optional shadow that I can find for the grid, even turned off the light and used Emission on the material instead but no luck there. How can I get rid how those shadows?
EDIT:
Here is the blend-file: https://drive.google.com/file/d/1Wd-qnXAuOluV4kLiw8SxE8GrN3w1-54W/view?usp=sharing
EDIT2:
I found a workaround by changing the gap/spacing between the hexagons from 0.0 to -0.0001, essentially completely merging them together. That will work for now, but if anyone has any idea of what the original issue is and how to solve it please let me know!
Using Blender 3.2.2 and Windows 10