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I found the .py file for one for exporting .obj, modified it, exported a cube and confirmed the changes (after reloading blender). Good, I have a starting point to write a script to export to my own personal 3d file format. My format is in XML so starting from the collada (.dae) script would make things far easier.

But I can't find it in with the other scripts (or anywhere else). I notice in Blender it says "Collada (Default)(.dae)" where the others don't say "default"... Is there such a script or does the "default" part mean its compiled in with blender?

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    $\begingroup$ AFAIK, yes, the collada exported is compiled in with blender. However here's an alternate python based script which claims to have more features (haven't tested it or even blender's native one tbh :P) $\endgroup$
    – gandalf3
    Commented Mar 11, 2015 at 5:58

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The collada import/export functionality is provided through c++ source code included with blender that links to an external opencollada library.

If you want a python example for collada have a look at the better collada exporter it is part of the godot project as is meant to be better than the default blender collada exporter.

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To export the current scene

bpy.ops.wm.collada_export(filepath='/Users/dave/test.dae')

Or for more options

bpy.ops.wm.collada_export(filepath='/Users/dave/test.dae', check_existing=False, filter_blender=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=True, filter_folder=True, filemode=8)

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