By Default, blender exports to unity with -90 rotation on X Using blender 3.0
here what i tried:
tick experimental "apply transform" > WORKS
z Forward Y up > DOES NOT WORK (multiple online post mention this, idk why it doesn't work) randomly going x forward y up doesn't do anything else well these options seem absolutely pointless)
https://github.com/EdyJ/blender-to-unity-fbx-exporter > DOES NOT WORK, addon doesn't show up
is there a proper way to do this other than using the apply transform? i heard it doesn't work will with complex meshes/systems.