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I'm trying to make a long mesh like this to be floppy, for an alien-looking plant project. It has this shape:

When I do the cloth simulation, though, this happens:

The nose of it shrivels and it gets wrinkly. How would I avoid that shriveling while still mantaining the floppiness? Thank you for your time

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You could try the Soft Body physics instead.

Or you could give the cloth simulation to a cage (a simplified version of your current object), and give your object a Mesh Deform modifier with this cage as Object:

enter image description here

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  • $\begingroup$ That cage idea seems like a pretty good way to go about it. Since I'm fairly new to Blender, I had no idea that was a thing. Thank you! $\endgroup$
    – Luis P
    Commented May 21, 2022 at 11:05

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