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How to hide this plane which ring is laying on, but keep it's reflection and lighting on scene. Because if I hide it, light can't bounce of it and light the scene. Is it possible to hide it without losing affect on ring. enter image description here

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Go to the Object Properties, scroll down to Visibility > Ray Visibility, and disable Camera and leave everything else enabled. This hides the plane in the 3D Viewport as well, but only if you switch to Rendered View.

camera ray visibility

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Use this shader. In cycles it works fine. Set material to alpha blend in Eevee.

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    $\begingroup$ Much better but still isn't exactly same. It loses a bit of reflection on sides, is it closest as we can, or I could do some tweaking $\endgroup$
    – Radoon
    May 18 at 13:32
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    $\begingroup$ Why complicated, if you can do it simple … $\endgroup$
    – Programmer
    May 18 at 22:12
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    $\begingroup$ @Radoon you can replace the Diffuse BSDF with the original material of the object in mix shader $\endgroup$ May 19 at 2:19
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    $\begingroup$ @Programmer I upvoted your comment, but I can actually imagine a reason: instead of deactivating camera visibility, you could use this if you only want specific parts of an object invisible and give the rest different materials, rather than hiding the complete object. Or linking a material like this to many objects instead of setting them all to invisible for the camera. There are always pros and cons for different methods and so these answers might help others with slightly varying tasks. $\endgroup$ May 19 at 8:56

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