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I am trying to animate a missile launcher I built. All was going fine till I encountered the below problem.

As you will see from the images I am trying to give the missile loading container. All of the objects are parented to each other.

First pic a 90-degree turn in the x-axis - all is good. 2nd and 3rd pic another 90-degree turn in the z-axis (downwards) and insert a keyframe.

4th Pic When I play the animation I get this weird turn before the object comes in the place I want and I do not know what is causing the problem.

Any help would be gratefully appreciated.

enter image description here enter image description here enter image description here enter image description here

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  • $\begingroup$ i would recommend uploading a blend file with an easy object and just your animation so we can check it out $\endgroup$
    – Chris
    Commented May 14, 2022 at 6:23
  • $\begingroup$ I have added a simple blend file with interested file as suggested. Parenting is as follows. Missile loader is parented t its holder and the holder is parented to the joint. $\endgroup$
    – ronin074
    Commented May 14, 2022 at 7:05
  • $\begingroup$ is this [1]: i.sstatic.net/m1OjR.gif what you wanna have? $\endgroup$
    – Chris
    Commented May 14, 2022 at 7:10

1 Answer 1

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Assuming you want it like my gif shows....

  1. delete your last keyframe

  2. set timeline to your 2nd keyframe, keyframe delta transform rotation

enter image description here

now set timeline to 550 again, set delta transform x to 90 and keyframe

enter image description here

result:

enter image description here

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  • $\begingroup$ Thanks a lot it worked. Never even noticed there was a Delta transform. Will have to study its functions well. I have another set of animation for this part, after this one. Should I continue in delta from now on? $\endgroup$
    – ronin074
    Commented May 14, 2022 at 8:06
  • $\begingroup$ You are welcome $\endgroup$
    – Chris
    Commented May 14, 2022 at 8:58

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