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Adding a plane in Blender (version 3) results in a mesh with one face. How can I split this face into two triangular faces?

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    $\begingroup$ Go into Edit Mode by pressing Tab, select the face (but it should be selected by default if you just added the plane) and press Ctrl+T to triangulate the face. Or select two vertices in corners opposite to each other and press J to split the face between those vertices. $\endgroup$ Commented May 6, 2022 at 8:22
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    $\begingroup$ Yep, thanks @GordonBrinkmann! $\endgroup$
    – Themelis
    Commented May 6, 2022 at 8:29

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You have three (...or maybe more) options:

  1. By using the modifier Triangulate

    enter image description here

  2. Or you triangulate the mesh in Edit Mode with Triangulate Faces

    enter image description here

  3. Or mark two diagonally opposite points, and use Connect Vertex Path (J, thanks to Gordon Brinkman/Crantisz)

    enter image description here

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    $\begingroup$ Third option in comments by Gordon $\endgroup$
    – Crantisz
    Commented May 6, 2022 at 9:51
  • $\begingroup$ @Crantisz Thanks, now the answer is complete ;-) $\endgroup$
    – quellenform
    Commented May 6, 2022 at 9:57
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    $\begingroup$ As long as we're reaching for all the ways to do it: You can use the knife tool to accomplish the same thing as option 3. ;) $\endgroup$ Commented May 6, 2022 at 15:32

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