The output I have is this
I need to look like this. Light goldish/yellow in the middle then at the side is slightly dark.
The output I have is this
I need to look like this. Light goldish/yellow in the middle then at the side is slightly dark.
Here is a try, I've removed the thickness of your bottle (you have actually 2 bottle objects overlapping and a thickness in one of them, I've also removed this thickness to make things easier), changed the world, pushed a bit its Background strength value, created a plane in order to have a white surface around the bottle, created 2 Point lights, and used this material setup, which is a mix between a Glass node and a Transparent, with a Layer Weight (Facing) node as factor in order to have more transparency at the center of the bottle: