TL;DR - Rig causes texture to stretch in places ( like on the joints; hips, butt, shoulders etc).
Having a hard time finding alternative methods or tricks to fix my problem ( search for hours/days ). I all ready know to use multiple UV maps or materials. I have to use low res and low-med poly and i could re-weight but it just moves the problem to a different location.
Normally you'd just use multiple textures and UV maps but i only want to use 1 UV Map, 1 Texture and a single rig. I want to save time by only using a single of each and id compromise on it with minimizing stretching and i don't think its possible to out right stop it with that kind of restriction, especially cause its low-med poly and low res texture.
I want to use this model for a video game and it would be an interesting challenge to get it to work better ( not perfectly ) with only a single texture, rig and UV map. Though i'm starting to doubt the validity of the challenge.
Thanks!
Note - I can post screen shots but only specific parts due to "offensive" content ( nudity ).