I have set up an armature with 9 bones, all 9 are aligned and stored as the Rest position, then each named bone is stored in the Armature's Object Data Properties "Pose Library" with a transform of 1.0 on the X axis.
Im not using any deforms or IKs, just a position change from 0.0 to 1.0 on the X axis,
The issue is if i choose a different pose, for example E, the expectation is that the previous bone (WR) should return to 0.0 on the X axis, but instead seems stuck at its old pose position
Im not sure how to fix this and google has been no help.
Also for my eventual intentions, i will be using bones x location as a driver for activating shape keys together with rhubarb lip sync. Here is the tutorial I followed:https://www.youtube.com/watch?v=vZVtUEEssxQ&t=165s