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I mirrored my bones so i can have a simetric skeleton, problem is when i enter Pose mode, the bones are all messed up What im doing wrong?In edit looks just fine

And then in pose , its all messed

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Have you checked to see if you have key frames stored on your bones? To check, select all and choose Pose>Clear Transform>All, and see if the problem continues.

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  • $\begingroup$ I finally solve it, the problem was the IK had no chain length attached. Thank you =) $\endgroup$ – Victor Cedillo Jan 26 '16 at 3:20

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