I am trying to displace a mesh, only the top surface.
You can see there is some kind of a stretch on the sides. This is the shader node:
I would also like to use that "mask" that allows me to displace correctly just the top surface as a mask for roughness...and drive a rougher area on top too. I am specifying this cause the current setup does not allow me to isolate the roughness..I think, I am not sure.
Thank you, I can also upload the file if it is needed.