I am trying to get an effect where in edit mode a plane is cut with some pattern from the edge and then the pre-built animation will reenact that cut from original plane to that final form, following the line of the cut. The "following the cut" part is the hard one, as all the gradual reveal techniques break once new vertices are added by the cut (weight painting, vertex group assignments, shape keys, etc).
It is ok if the actual cut is done on a separate plane copy and then applied with animation somehow. I can get somewhere close with overly complicated boolean overlap stamp, but then cutting the stamp itself has to be done in reverse but it will still not appear cleanly.
Or similarly with cut already done and shape keys to put dots back on the boundaries, but again, it does not "follow the cut".