I'm currently modeling a bridge and I have a lot of square beams to make. The quick dirty way I found is to use bezier curves and playing with the profile of the bevel under the geometry pane in object data properties. I need to give a resolution of at least 1 to my bevel to get the desired squared result.
Do you have any other better way to model this ? I don't like the fact that I have to convert it to mesh than remove the additional non-required loops to keep it as low poly as possible. Also is there any way to add custom bevel profile presets ?
Thanks for your time.