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Im creating an exhibition scene, but the lights that I use look flat and strange in the scene. Is there any way to make them more detailed?

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  • $\begingroup$ Same way you make anything look less flat. Give them some kind of displacement. Noise texture into a bump map or actual displacement in the geometry of the globals, for example. $\endgroup$ Commented Nov 15, 2021 at 16:03
  • $\begingroup$ Can you show the material setup? Did you use an emission shader? Have you tried using the principled shader with an "Emission Strength" value less than 1.0? $\endgroup$ Commented Nov 15, 2021 at 16:03
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  • $\begingroup$ mix it with a Diffuse node? $\endgroup$
    – moonboots
    Commented Nov 15, 2021 at 16:39

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