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I'm using Blender 3.0Beta, I want to align instances rotation along with the source mesh normals, I've seen people using align rotation to vector node, but it's been removed.

enter image description here

How do I make it so the instances(the planes) rotate along the normals? enter image description here

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  • $\begingroup$ do you mean face normals or vertex normals? $\endgroup$
    – lemon
    Commented Nov 13, 2021 at 11:07
  • $\begingroup$ Part of this updated answer may answer this question for you $\endgroup$
    – Robin Betts
    Commented Nov 13, 2021 at 13:39
  • $\begingroup$ @lemon my bad, forgot to mention face normals. $\endgroup$
    – Kirby Cano
    Commented Nov 13, 2021 at 18:16
  • $\begingroup$ @RobinBetts That also works! $\endgroup$
    – Kirby Cano
    Commented Nov 13, 2021 at 18:17

3 Answers 3

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you can use this node setup, here the source geometry was a torus, instance object is a plane.

enter image description here

here a simple cube with a plane:

enter image description here

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  • $\begingroup$ Thank you! with this as a base, I found what I was looking for. $\endgroup$
    – Kirby Cano
    Commented Nov 13, 2021 at 18:00
  • $\begingroup$ not working anymore ? (Blender 4) $\endgroup$
    – gordie
    Commented Feb 15 at 10:36
  • $\begingroup$ @gordie: sorry, i cannot update all my answer here in BSE for all Blender versions. If you wanna know how that works for newer versions, pls aks a new question. You can open as many questions as you want. thx. $\endgroup$
    – Chris
    Commented Feb 15 at 11:23
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You can use the method listed above to set the instances on vertices normal, if you want to set instances on face normal use the setup below.

enter image description here

enter image description here

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Things have changed as of 4.2.1 the node is now called Align Rotation to Vector

img1

img2

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