I'm using Blender 3.0Beta, I want to align instances rotation along with the source mesh normals, I've seen people using align rotation to vector node, but it's been removed.
How do I make it so the instances(the planes) rotate along the normals?
I'm using Blender 3.0Beta, I want to align instances rotation along with the source mesh normals, I've seen people using align rotation to vector node, but it's been removed.
How do I make it so the instances(the planes) rotate along the normals?
you can use this node setup, here the source geometry was a torus, instance object is a plane.
here a simple cube with a plane:
You can use the method listed above to set the instances on vertices normal, if you want to set instances on face normal use the setup below.