Timeline for Blender 3.0 Geometry Nodes: Rotate instance to face Normals
Current License: CC BY-SA 4.0
13 events
when toggle format | what | by | license | comment | |
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Sep 8 at 10:58 | answer | added | Rick T | timeline score: 1 | |
Dec 12, 2021 at 15:00 | history | tweeted | twitter.com/StackBlender/status/1470045811753066501 | ||
Nov 13, 2021 at 18:26 | history | edited | lemon | CC BY-SA 4.0 |
edited tags
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Nov 13, 2021 at 18:17 | comment | added | Kirby Cano | @RobinBetts That also works! | |
Nov 13, 2021 at 18:16 | comment | added | Kirby Cano | @lemon my bad, forgot to mention face normals. | |
Nov 13, 2021 at 18:12 | vote | accept | Kirby Cano | ||
Nov 13, 2021 at 18:12 | answer | added | Kirby Cano | timeline score: 7 | |
Nov 13, 2021 at 15:18 | answer | added | Chris | timeline score: 7 | |
Nov 13, 2021 at 13:39 | comment | added | Robin Betts♦ | Part of this updated answer may answer this question for you | |
Nov 13, 2021 at 11:07 | comment | added | lemon | do you mean face normals or vertex normals? | |
Nov 13, 2021 at 2:58 | review | Close votes | |||
Nov 14, 2021 at 0:02 | |||||
S Nov 12, 2021 at 20:47 | review | First questions | |||
Nov 12, 2021 at 22:34 | |||||
S Nov 12, 2021 at 20:47 | history | asked | Kirby Cano | CC BY-SA 4.0 |