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I am trying to use the bridge edge loop to connect the torso and hips of a human model, but it creates triangles and looks like a mess. There are an even amount of points to connect. The hips have a dark mesh and white artifact/scuff marks on it in Edit Mode, which I assume to be the problem. I have tried most answers I could find on this site (recalculating normals, adding more vertices, merged vertices by distance, etc.) to no avail. Any help would be appreciated.

Bridge Edge Loop Mess Bridge Edge Loop Mess

Dark Mesh Dark Mesh

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You have a mirror modifier on the chest and hip section, but unlike the chest where you modeled only half (as is normal when using mirror), you "completed" the hip section - you can see the left side is still there despite the mirror being turned off (this is also why you were getting the patchy z-fighting pattern with the mirror on, as it was causing overlapping faces).

Mir1

To fix it, delete the highlighted section, turn the mirror back on, and bridge edge loops will work as normal.

Mir2

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  • $\begingroup$ Thank you. I was stuck on this for hours. $\endgroup$
    – DrForest
    Commented Oct 6, 2021 at 14:22

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