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I'm trying to mesh a rear wing of a vintage car. I've done some Bezier curves and converted them into mesh. I have the same amount of vertices, so I should be able to connect everything together but I can't find how to do it...

enter image description here

So, I did Convert the curves to a mesh by pressing 'ALT+C, but when I press F it goes like this:

enter image description here Bridge Edge Loop doesn't work either

thanks

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  • $\begingroup$ u mean u want to fill that curve with mesh $\endgroup$
    – atek
    Commented Jan 10, 2017 at 16:08
  • $\begingroup$ Yes. Id like a mesh, following my curves, $\endgroup$
    – memed
    Commented Jan 10, 2017 at 16:34
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    $\begingroup$ have you tried grid fill? $\endgroup$
    – user1853
    Commented Jan 10, 2017 at 17:03
  • $\begingroup$ it says: loops are not connected by wire/boundary edge ? $\endgroup$
    – memed
    Commented Jan 10, 2017 at 17:09
  • $\begingroup$ i think curve volume addon work perfect for you to create mesh but its not free youtube.com/watch?v=0E_xtdV57_M $\endgroup$
    – atek
    Commented Jan 10, 2017 at 17:53

3 Answers 3

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example of the process

Activate the builtin F2 add-on from Blender by searching "F2" in the user preferences.

After that convert the curve to a mesh (⎇ AltC).

Then make a face out of the beginning of the loop (F) and select the new edge.

Now press F repeatedly until it closes the loop.

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Right, so I finally found what I missed. I needed to select the curves in Edit Mode, Ctrl+F, Grid Fill and set the correct number of span and offset in order to get the shape. It was only possible in two steps because I had my guiding line in the middle so I did one half and then the other.

Thanks for helping me enter image description here

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There is no easy/automated way to do this, however you can follow these steps to do a manual workaround.

  1. Convert the curve to a mesh by pressing ⎇ AltC converting the curve

  2. In 'edit mode' you can select the egdes you want to connect and then press F to add a face between them. adding faces

  3. To add additional edge loops you can select the edges you wish and do a subdivide. (Specials shortcut W) subdividing

tip: to bridge multiple loops you can use the 'bridge edge loops' function (menu shortcut ⎈ CtrlE) bridging edge loops

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