There are a lot of similar questions but I still can't find a simple answer. I have my Run Cycle animation with 50 frames. But when I play it, it is slow for running. I want to speed it up without scaling and moving keyframes closer. I can put the Frame Rate on 120 or 240 but I still can't get it because my maximum is 70 fps. Also, Time Remapping isn't handy to me because when I change it from 100 to 25 for example, it plays 25 frames only. Is there some faster way instead of scaling and moving keyframes closer and so on?
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1$\begingroup$ Have you tried a render in Solid or Material Previsew mode (View > Viewport Render Animation)? You can also drop some frames (Timeline window > Playback > Sync > Frame Dropping) but of course it will drop frames ;) Cycles is very slow to calculate so you can't have real time render $\endgroup$– moonbootsAug 17, 2021 at 12:42
$\begingroup$ Actually it is already in Solid View mode, without materials.. Maybe simplifying it could help, but then I would lost details on mesh needed for precise preview :/ $\endgroup$– RadoonAug 17, 2021 at 12:57
1$\begingroup$ I would increase frames per second (double) and render every second frame. $\endgroup$– Mr sudzioFeb 6 at 20:31
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$\begingroup$ Actually I decrease it so it becomes faster, but then animation cycles only with 25 frames for example if I put it at 25 and my animation is 50 frames. Then I need to add more keyframes by duplicating those old one and then manually change all of them later on and by that I got more unnecessary work. $\endgroup$– RadoonAug 17, 2021 at 12:55