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I was rendering a bezier curve made on Blender Cycles in 4K resolution but it looks pretty awful, it looks too pixelated and the image doesnt even looks like the curve on preview, how can i configure this?

enter image description here

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  • $\begingroup$ So it's only a problem with the Renderer, not the resolution or something of the curve? $\endgroup$
    – beavoru
    Commented Jan 14, 2015 at 15:07
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    $\begingroup$ It just looks like a render with a low number of samples to me, which makes the render noisy. If you render any object with the same material it should have a similar grainy appearance. $\endgroup$ Commented Jan 14, 2015 at 15:22

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Two setting for the curve you need to change, to change the curve's resolution.

First to add more loops along the length of the curve change the Resolution of the curve.
The Preview setting controls the amount of loops displayed in the 3D view. The Render setting controls how many get rendered, if it is set to 0, then the Preview number is used.

To add more points around the circumference of the curve change the Resolution of the Bevel.

curve settings

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