I made a model of a small robot for my animation. It has three spheres cut in half attached to the bottom (For now i just cut them and joined with the rest of the mesh, without interior faces). I am saving my models as FBX always and texturing them in Quixel Mixer. The problem is, when i try to bake Ambient Oclusion map for this one, every time bottom spheres are whole black. Of course i understand that it somehow means that they are behind bottom face and light can't get there... but i saw a lot of models with elements on theit bottom and they weren't black on AO. How to fix it?
$\begingroup$
$\endgroup$
3
-
1$\begingroup$ Have you checked your meshes for flipped normals before exporting to fbx? $\endgroup$– metaphor_setCommented Jul 11, 2021 at 14:14
-
$\begingroup$ Thank you! I didn't know i can display flipped normals in that way, you probably just gave me a solution for most of my problems. $\endgroup$– ExpendableBoxCommented Jul 11, 2021 at 14:36
-
$\begingroup$ You're welcome. Blender's UI hides a lot of little helpers. It's really worth exploring because they are all useful in some cases. $\endgroup$– metaphor_setCommented Jul 11, 2021 at 16:41
Add a comment
|