Good day everyone! I've got 5 textures of a porcelain stoneware (tiles). Their size is quite big (60 cm x 119 cm), so it's not the usual small tiles. I tried experimenting with brick texture but I can't make it the right size, because the texture settings do not allow the control over the exact size of a brick, and I also got problems with applying the material to it. I also tried wooden floor addon, but again ran into problems applying the materials. Thought about making the tile texture of those 5 in photoshop, but it would be too repeated, and I want it to be more randomized. Of course I could make each tile individually and place them by hand, but it would not be efficient. Perhaps some gentlemen and ladies here could come up with an idea. I want to place these 5 textures on and object as tiles and make them randomized, I'm making a bathroom. But can't understand how to make it good and efficient. Thank you!
you can use this node tree setup:
I made just 3 planes with 3 different materials.
Randomly i choose one of them in the geometry nodes setup.
and of course, with every different seed, you get another result:
just found out...it is even easier with collection:
I copied my result 3 times, moved them and added a cube.
To the one i added a boolean modifier and i got this: