Timeline for Non-procedural tiles in blender
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jul 6, 2021 at 11:48 | vote | accept | JohnnyBichevski | ||
Jul 6, 2021 at 11:25 | comment | added | Chris | Just change the sizex/sizey in the grid node | |
Jul 6, 2021 at 10:55 | comment | added | JohnnyBichevski | Thank you! Got it how to do this, last question is how can I control the gap between the tiles? To make it a little bit smaller. | |
Jul 6, 2021 at 10:41 | comment | added | Chris | it doesn't care which object you take for the geometry nodes modifier because it will generate a new one from the grid. | |
Jul 6, 2021 at 10:38 | comment | added | Chris | i added my blend file so you can check it out | |
Jul 6, 2021 at 10:37 | history | edited | Chris | CC BY-SA 4.0 |
added 217 characters in body
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Jul 6, 2021 at 10:35 | comment | added | JohnnyBichevski | No, I did not. So I make a plane using geometry nodes with those tiles, stick it onto the walls and use boolean on this plane? | |
Jul 6, 2021 at 10:29 | comment | added | Chris | did you try the boolean modifier? | |
Jul 6, 2021 at 10:28 | comment | added | JohnnyBichevski | Thank you! But the problem is that some tiles do not fit onto a wall as one piece and there's some small corners as well, so i need to cut them somehow. How do I make it work? I'll put an image to the post so it's easier to understand. | |
Jul 6, 2021 at 10:27 | history | edited | Chris | CC BY-SA 4.0 |
added 155 characters in body
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Jul 6, 2021 at 10:21 | history | answered | Chris | CC BY-SA 4.0 |