I working to learn to be at least a basic, competent animator in Blender, but have never been much of an animator in any app up to this point. I'm having a hard time editing the animation curves without everything wacking out.
Way back in my early days of 3D, I used one of oldest animation packages, Electric Image. At the time I used it, it was by far the fastest renderer, although that quickly changed. Even though it was primitive by most standards, there was one thing about it, I wish more apps replicated. It had a separate velocity curve in the curve editor. Using that, you could set up a movement path along XYZ, then tweak the position along that path during the animation using the velocity curve. This allowed you to handle the speed through the animation, without altering the XYZ curves at all.
Is there any way to replicate that sort of behavior in Blender? Besides actually using a spline path, that is. I mainly want to animate figures, not cars or spaceships.
Thanks!