I have the problem that my topology at one place looks weird. I put a a bevel modifier and a subdivison as modifiers. I just don't manage to make it clean.
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$\begingroup$ maybe share your file? pasteall.org/blend ... also, do you have any reason to use so many edge loops for your cylinders? (if you use a Subdivision Surface modifier you sould not need so many) $\endgroup$– moonbootsCommented Mar 24, 2021 at 12:34
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$\begingroup$ That is just an effect of the subdivision surface $\endgroup$– WhatAMeshCommented Mar 24, 2021 at 12:57
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$\begingroup$ pasteall.org/blend/153a00682d8f480eace0f8e900d56000 Thank you for the uploading link, very helpful. And good to know that I used to many edge loops! $\endgroup$– slammertonCommented Mar 24, 2021 at 13:28
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$\begingroup$ what do you mean by not clean? Maybe you're talking about the fact that the vertex seems to disappear? As WhatAMesh says, it must be because of the Subdivision Surface? $\endgroup$– moonbootsCommented Mar 24, 2021 at 14:00
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$\begingroup$ Yes, it has to do something with the subdivision. I don't understand why the edge is disappearing (on the area i marked red) and not on the other ones. $\endgroup$– slammertonCommented Mar 24, 2021 at 14:20
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