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I'm trying to render grass made out of a hair particle system and it deforms itself every time I render it on EEVEE, even though it looks right in the viewport.

I changed the shader so it's not that, and I've noticed it happens when the particles count goes over 5250 (I'm trying to render at 15000). Below I share the images. I'd share the .blend file but blendswap isn't uploading it and I believe that's how we're supposed to share it? Following is the link to the .blend file https://pasteall.org/blend/b42803bc22bb4ebfb7e683e56a1f5dc6

Ok (viewport): enter image description here

Render: enter image description here

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Found the issue, the children particles were too many for rendering.

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