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I'm currently trying to model a fox icon using Bezier Curves.
Here's what is looks like:

enter image description here

Or what I'm doing it by: enter image description here

Unfortunately, I had some kinda weird goings on when I was filling it, or using the "bevel" option. (Beveling, if you can say it that way) As you can see in the first of the pix, most all of what I've done has been filled and thickened. But, when I try to bevel the curve that is highlighted (first picture), it simply disappears. I'm beveling it from 0 to 0.025, like all the others (which went fine).

The pic of the bevel value changed and the bezier curve gone: enter image description here

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    $\begingroup$ My personal suggestion is to join the curves . . . without more data, it is really hard to make any more in depth suggestions. $\endgroup$
    – J Sargent
    Dec 20, 2014 at 20:12
  • $\begingroup$ check your offset value $\endgroup$
    – user1853
    Dec 20, 2014 at 22:05

1 Answer 1

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For each point in a curve you can specify a radius, this value alters the radius of the bevel at that point of the curve. When a point has a radius of 0.0 there is no bevel at that point (or between two points of zero radius). While selected in object mode the curve is highlighted along the zero size area but deselecting it will hide that section.

Here we have a deselected curve with bevel.

enter image description here

Selecting the curve highlights an extra part that wasn't visible.

enter image description here

In edit mode you can see the radius value in the properties sidebar. You can also use AltS to adjust the radius in edit mode.

enter image description here

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