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I'm using a bezier curve and want to create a specific bevel edge shape to it in 3D.

The shape I want the bezier circle to be along its length is attached below. I created it by converting the edge of a mesh into a curve and turning it into a Bezier Curve (called Cube). I then created a Bezier curve circle and added the Cube curve from above to the Bevel Object.

The result was a perfectly flat circle when I want it to be the 3D shape of the Cube Curve I created from the mesh. How do I get the Bezier Circle to bevel in the shape of the Cube Curve in 3D not flat?

Note: When I added another smaller bezier circle to the original bezier circle path with the Bevel Object function it created a cylinder, so I assume it has something to do with the mesh conversion but I don't know what.

I have selected all points and tried Alt-T with now luck, and scaling the curves.

enter image description here

This was the result:

enter image description here enter image description here

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  • $\begingroup$ Modify the Depth and extrude values in the panel under geometry. $\endgroup$ – Zac Perry May 14 '16 at 23:17
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enter image description here

Please rotate the shape named [Cube] in

[Edit Mode]

90 degrees on some axis. The results should be interactive.

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  • $\begingroup$ Thank you. I just rotated it in all planes in both Edit & Object modes. No success. I tried adding the extra Geometry factors in on each rotation change but it still stays flat. $\endgroup$ – aussie777 May 14 '16 at 23:42
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    $\begingroup$ @aussie777 The profile shape should be facing Local Z $\endgroup$ – Denis May 14 '16 at 23:43
  • $\begingroup$ The face is currently facing to "Y". How do I rotate it to "Z"? I did a quick Google search but couldn't figure it out. Thank you for your help. $\endgroup$ – aussie777 May 14 '16 at 23:54
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    $\begingroup$ Your "Cube" curve should be a 2D Curve object, when you convert it to 2D it should maintain it's shape. If it doesn't it means the curve is not facing the correct direction and mus be rotated 90 degrees. In edit mode select all vertex and rotate in 90 degrees in the X axis by pressing R > X > 90 $\endgroup$ – Duarte Farrajota Ramos May 15 '16 at 0:55
  • $\begingroup$ Excellent. That worked. Thank you for your help. $\endgroup$ – aussie777 May 16 '16 at 17:44

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