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I've been trying to create mic cables for a studio scene that can drape realistically over objects, and have had varying success creating a mesh line, extruding vertices to create the basic path and form for the cable, and then converting to a curve and beveling the curve to create a tube.

Then I've converted the tube back to mesh and used the physics tab to apply cloth to it. I've tinkered with various settings, like more or less subdivisions, greater & lesser tension/compression/bend values in the cloth, and it's coming out OK, but I'm having trouble getting the "cable" to not collapse or deform.

Figured out the pinning routine so I can easily pin the cable to the mic, created collision settings so it can drape nicely over a mic stand and floor, used subdivision surface to smooth out the final product, but can't quite get the cable to stay nice & round. Certain bend points tend to flatten out. How can I get the cable to maintain it's roundness?

Any suggestions...?

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You can do this wihout cloth simulation, use the Draw Curves tool.

Add a Bézier curve object.

In edit mode delete all vertices (x).

Select Draw Curve from the toolbox

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Press N to bring out the properties region, and in the Tool tab set the Draw Depth to Surface.

Then draw your curve freely.

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Then set the curve to have some bevel, to make it the width you need.

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You might need to adjust the Tolerance and Detect Corner values to fit your particluar needs.

For more detail on the tool read the manual:

https://docs.blender.org/manual/en/latest/modeling/curves/tools/draw.html?highlight=draw%20curve

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Susu answer works for this, but maybe in general also check out the 'blender secrets' 1 min videos on cables. Just search on 'blender secrets cables' there are a few very good tips.

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