So I've just learnt about cloth simulation and I've applied it to my player's skirt as well as added a collider on the player model but this is where the issue is:

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I've included the settings I have for both the cloth simulation on the skirt and the collider modifier on the player's body.

When I press play, the skirt shrinks into itself but then goes back to normal and I have no idea why. I followed this tutorial for pinning and using the cloth simulator on the skirt(in case it helps at all) https://gamedevelopment.tutsplus.com/tutorials/create-clothing-for-a-character-with-blender--cms-27059

Any and all helpful advice would be greatly appreciated :) Also due to this model being for an upcoming game, I cannot upload or share it, sorry :(

  • $\begingroup$ Maybe you should turn on self collision... but correct me if I´m wrong. $\endgroup$
    – Martin W.
    Commented Feb 19, 2017 at 13:01
  • $\begingroup$ You can even see it in the screenshot you provided, it's in the cloth settings under Cloth collision. Just tick the box and try. $\endgroup$ Commented Feb 22, 2017 at 12:13

1 Answer 1


It's usually better to make a cloth sim with a single surface and add a solidify modifier under the cloth sim because this way it has half the number of polygons to compute for the simulation and it keeps the thickness of the cloth constant.


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