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When I'm trying to make an animated texture or whatnot for a material, I often have to set a couple of keyframes on a value, make sure things are properly selected, then go back to the graph editor, set them to linear extrapolation, so on and so forth. This is rather cumbersome.

Is there a node—either built in or in an addon—that can replicate this functionality by default? It would save a lot of time.

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Driver expression: #frame

You can use drivers with #frame expression.

It's basically feeding the field with the value of the curret frame. By using a multiplying factor you can set the pendency of the curve.

enter image description here

It's also easy to edit: just right click the field or type in to override the expression.

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    $\begingroup$ Oh, that is COOL! I did not know you could do that! Thanks! $\endgroup$
    – Legoman
    Commented Dec 19, 2020 at 21:48

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