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I've ran into some troubles while rendering transparent materials. These issues only occur when using rendermode (F12). All render settings are default. I'm rendering on a GPU (Nvidia GTX 1070).

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In viewport previews seem to be just fine and don't have the triangulated white faces

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Here's the outliner and the shader used, maybe that could help solve the issue.

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  • $\begingroup$ Subdivsion modifier with different level between viewport and render? $\endgroup$
    – lemon
    Commented Dec 5, 2020 at 12:12
  • $\begingroup$ Subd modifier level are 2 for render and viewport. $\endgroup$
    – bang_
    Commented Dec 5, 2020 at 12:49
  • $\begingroup$ The schrinkwrap modifiers are disabled in viewports (but not in render). $\endgroup$
    – lemon
    Commented Dec 5, 2020 at 13:02
  • $\begingroup$ I completly missed that the shrinkwrap modifiers were turned off in viewport but not in rendermode. Disabling them fixed the issue - thank you. $\endgroup$
    – bang_
    Commented Dec 5, 2020 at 13:24

1 Answer 1

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The schrinkwrap modifiers are disabled in viewports but not for rendering:

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