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So I have been working on modeling a simple character, and used mirror modifier to mirror my object, but due to some problems happened while modeling, When I applied my modifiers, the part had the problem looks as if my character had a bad stomach surgery

enter image description here

The whole body was very regular and looking very good, but that part looked like really bad thing happend, so my question is how to re-regularize that part again? I don't care that shape of the stomach might differ, I could remodel it or sculpt it, but my goal is to regain those regular squares modeling that part again. I thought of removing all faces that are deformed and form a new big face making loop cuts, but things got very very missy.

Can anyone suggest how to solve such a problem?

I have added my blend file here, in case you would like to inspect the model much more

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  • $\begingroup$ You should have much less edge loops, did you apply a Subdivision Surface modifier? You should not, use this modifier to smooth your object but don't apply unless you have good reason to (and always keep a non-applied version) $\endgroup$ – moonboots Nov 26 '20 at 10:05
  • $\begingroup$ maybe...if you are lucky, there is an xxxxxx_autosave.blend file in your folder with a few minutes before...then just load that and do again the things, you did from then. $\endgroup$ – Chris Nov 26 '20 at 10:36
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Enter edit mode, select the whole mesh, in the menu choose "mesh" -> "symmetrize" Then select the correct "Direction" in the Redo panel (the pop-up panel with the settings for the tool) Make sure your objects origin is in the centre of the object as this is where the symmetrize-ing will be based.

Blender docs: symmetrize

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