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The image shows off how I make my models for interiors and exteriors of buildings, which is to say I measure everything out and I'm left with a messy model with way too many faces. But when I go about dissolving faces, such as the selected windows here, and then I separately go and dissolve the faces around the cleaned up ones, I'm left with a bunch of vertex points.

How should I get rid of them? I don't want to select all and then dissolve because then the separate faces will all join up, I only want to get rid of the random vertex points along otherwise smooth faces.

enter image description here

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It seems to me Limited Dissolve can help in this situation. It can dissolve all vertices between vertices of which the angle of the connecting edges and faces are below a certain given angle value.

enter image description here

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