I'm having a strange issue where when I add a camera to my scene and press CTRL + ALT + NUM0 to set camera to view, the actual view gets shifted over a little bit. Please check out my screenshots below:
- No camera added yet
2. Added camera at world origin/3d cursor
3. After pressing CTRL + ALT + NUM0
4. Camera location in 3D space is moved
This isn't the intended behavior, right? Can anyone replicate this?