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Using the normal map gives me this seam effect. Idk why this happens. The normal map is on OpenGL.

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enter image description here

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  • $\begingroup$ hello, maybe pack your image and share your file: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Commented Oct 6, 2020 at 8:49
  • $\begingroup$ I fixed it. No idea what it was. Maybe changing the normal on OpenGL in my 2 try worked. Idk $\endgroup$
    – gustavo302
    Commented Oct 6, 2020 at 13:07

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I fixed it. I tried a lot of things, so idk what made it work..... I would say put the normal on OpenGL if ou're having a similar error.

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